Scutterbug is a local mulitplayer co-op and competitive party game. Two players each share the controls of one bug, trying to increase it’s size by eating pellets whilst also trying to attach the other bug to survive! The winner is the team with either the biggest bug when the clock times out or the last bug standing!
Each player controls one side of the bug’s legs and must communicate with their team mate to win. The player’s control the legs by using the the analog sticks on their controller to control the movement of their legs.
I completed the project to a playable state and decided to shelf the game at the prototype stage.
See the development below via my devblog.